Solo game studio
Tiny games with big arcade energy.
I make playful arcade, puzzle, and skill games that load fast, teach quickly, and always leave room for one more run.
Catalog
All games (3)

Splishi Splashi
A fast and frantic arcade game where a tiny fish fights to stay off the menu.
- 1 Player
- Arcade

Depot Dash
A 3D conveyor-routing puzzle where you switch junctions to send every parcel to the right exit.
- 1 Player
- Puzzle

Upflux
A neon score-attack arcade game about routing energy orbs into the reactor before time runs out.
- 1 Player
- Difficult
About Funlit Games
Small games, tight loops, big fun.
My one rule: gameplay is king. I make small games with readable rules, fast restarts, and enough texture to make a short break feel like play time.
- Flexible platformsWeb, Android, and PC releases.
- Fast to learnClear controls, quick starts.
- One more runShort loops with bite.
Guides
Stuck on something?
The current games teach their core controls quickly and leave plenty to master. The guides cover the second part: what the scoring rules actually measure, why a mechanic that looks unfair is asking something specific of you, and the habits that turn a scraped clear into a clean one.
- What accuracy, efficiency and speed measure in Depot Dash, and why chasing the speed star directly makes you play worse.
- How Upflux scoring really works, streaks, reactor energy, and the cost of a missed orb.
- Why your fish overshoots in Splishi Splashi, proportional steering, and the cost of going fast.
Devlog
How these get made
I write up the decisions behind each game, the ones that worked, the ones I had to throw away, and what shipping a small game alone actually involves. Recent posts:
- Depot Dash is out on Android, the full 62-level campaign, and why the browser version got smaller.
- Designing the score loop in Upflux, and how streaks shape the pressure of a run.
- Why I make tiny games, the case for short loops, and what being small actually costs.