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    <description>Devlogs, design notes and game guides from Funlit Games, a solo studio making short, replayable browser games.</description>
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      <title>Depot Dash is out on Android</title>
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      <description>The full 62-level Depot Dash campaign is now on Google Play, and the browser version has been refocused on Chapter 1. Why I split it that way, and what changed in the port.</description>
      <category>Devlog</category>
      <pubDate>Tue, 18 Aug 2026 00:00:00 GMT</pubDate>
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      <title>What's next for Funlit Games</title>
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      <description>Where the studio is headed: more short games, sharper game feel, and releases across web, Android, and PC.</description>
      <category>Devlog</category>
      <pubDate>Tue, 18 Aug 2026 00:00:00 GMT</pubDate>
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      <title>Depot Dash hazards explained: fragile parcels, express lanes and multi-way junctions</title>
      <link>https://funlitgames.com/guides/depot-dash-fragile-parcels-and-express-lanes/</link>
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      <description>The later Depot Dash chapters stop being about where parcels go and start being about which routes are allowed. A breakdown of every hazard, what it constrains, and how to plan around it.</description>
      <category>Guide</category>
      <pubDate>Tue, 18 Aug 2026 00:00:00 GMT</pubDate>
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      <title>Depot Dash three-star guide: what accuracy, efficiency and speed actually measure</title>
      <link>https://funlitgames.com/guides/depot-dash-three-star-guide/</link>
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      <description>Clearing a Depot Dash level and three-starring it are two different puzzles. Here is what each star rewards, why they pull against each other, and how to plan a route that earns all three.</description>
      <category>Guide</category>
      <pubDate>Tue, 18 Aug 2026 00:00:00 GMT</pubDate>
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      <title>Splishi Splashi controls explained: steering analogue, speed orbs and the danger of going fast</title>
      <link>https://funlitgames.com/guides/splishi-splashi-analogue-controls-explained/</link>
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      <description>Splishi Splashi steers like a pointer, not a d-pad, and its speed system is a trap as much as a reward. How the analogue control model works and how to use speed without dying to it.</description>
      <category>Guide</category>
      <pubDate>Tue, 18 Aug 2026 00:00:00 GMT</pubDate>
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      <title>Upflux beginner's guide: surviving your first runs</title>
      <link>https://funlitgames.com/guides/upflux-beginners-guide/</link>
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      <description>Upflux gets hard fast, for reasons the first few attempts do not make obvious. What to do in your opening runs, which instincts to unlearn, and the habits worth building early.</description>
      <category>Guide</category>
      <pubDate>Tue, 18 Aug 2026 00:00:00 GMT</pubDate>
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      <title>Upflux scoring explained: streaks, energy and why a dropped orb costs more than you think</title>
      <link>https://funlitgames.com/guides/upflux-scoring-explained/</link>
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      <description>How Upflux combines streak bonuses, reactor energy, missed-orb penalties, and careful lifts into one score-attack loop.</description>
      <category>Guide</category>
      <pubDate>Tue, 18 Aug 2026 00:00:00 GMT</pubDate>
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      <title>Why I make tiny games you can finish in 60 seconds</title>
      <link>https://funlitgames.com/blog/tiny-games-you-can-finish-in-60-seconds/</link>
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      <description>The gameplay-first rule behind Funlit Games and the design value of short, replayable loops.</description>
      <category>Devlog</category>
      <pubDate>Tue, 10 Mar 2026 00:00:00 GMT</pubDate>
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      <title>How Splishi Splashi's analogue control feels right</title>
      <link>https://funlitgames.com/blog/analogue-controls-in-splishi-splashi/</link>
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      <description>Why the tiny fish in Splishi Splashi follows your pointer with proportional movement, and how that one choice shapes the whole game.</description>
      <category>Devlog</category>
      <pubDate>Tue, 10 Feb 2026 00:00:00 GMT</pubDate>
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      <title>Building a 3D conveyor puzzle: a Depot Dash devlog</title>
      <link>https://funlitgames.com/blog/building-a-3d-conveyor-puzzle-depot-dash-devlog/</link>
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      <description>How Depot Dash turns a logic puzzle into a game with a heartbeat by never stopping the belts, and how difficulty scales without adding noise.</description>
      <category>Devlog</category>
      <pubDate>Tue, 25 Nov 2025 00:00:00 GMT</pubDate>
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      <title>Designing the score loop in Upflux</title>
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      <description>Why Upflux rewards clean chains over frantic grabbing, and how streaks, energy, and power-ups combine into one score-attack loop.</description>
      <category>Devlog</category>
      <pubDate>Thu, 18 Sep 2025 00:00:00 GMT</pubDate>
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