Devlog
Notes from the studio
Design notes, devlogs, and the thinking behind Funlit Games, a solo studio making short, replayable games across web, Android, and PC.
These posts are about why the games are built the way they are: the decisions that shaped a mechanic, the ones that turned out to be wrong, and what shipping a small game alone actually involves. For strategy and mechanics help, visit the guides.
Depot Dash is out on Android
The full 62-level Depot Dash campaign is now on Google Play, and the browser version has been refocused on Chapter 1. Why I split it that way, and what changed in the port.
Read more ›What's next for Funlit Games
Where the studio is headed: more short games, sharper game feel, and releases across web, Android, and PC.
Read more ›Why I make tiny games you can finish in 60 seconds
The gameplay-first rule behind Funlit Games and the design value of short, replayable loops.
Read more ›How Splishi Splashi's analogue control feels right
Why the tiny fish in Splishi Splashi follows your pointer with proportional movement, and how that one choice shapes the whole game.
Read more ›Building a 3D conveyor puzzle: a Depot Dash devlog
How Depot Dash turns a logic puzzle into a game with a heartbeat by never stopping the belts, and how difficulty scales without adding noise.
Read more ›Designing the score loop in Upflux
Why Upflux rewards clean chains over frantic grabbing, and how streaks, energy, and power-ups combine into one score-attack loop.
Read more ›