About
Just me, making games where gameplay comes first.
Funlit Games is a solo studio, and the solo part is me, Joakim Bengtsson. I design, build, and ship focused games with readable rules, responsive controls, and plenty of reasons to try another run.
Who's behind Funlit Games
I'm a solo game developer. On every title I wear all the hats, design, code, art direction, and the fiddly work of making a game load fast and feel good in a browser tab. That end-to-end view is deliberate: when one person holds the whole game in their head, the loop stays focused and nothing gets designed by committee. If you want to see what else I'm up to, I'm on LinkedIn, and you can follow Funlit Games on Facebook.
Gameplay is king
I've loved games my whole life, but I love making them even more. My one rule: gameplay is king. A game can be tiny, as long as the loop feels good, readable rules, fast restarts, and a real reason to hit play again. A short game has nowhere to hide, and that constraint is exactly what makes it worth doing well.
How I make games
I start from a single feeling or a single loop and cut everything that doesn't serve it. Then I tune game feel obsessively, the way a fish banks toward your pointer, the sting of a broken streak, the timing of a conveyor belt you can't pause. Most of my time goes into the seconds you'll actually spend playing, because that's the part that decides whether you come back.
The games so far
Three games, three different genres, all built on the same idea:
- Upflux, a neon score-attack game about lifting energy orbs between stacked conveyor belts and into a reactor portal.
- Depot Dash, a 3D conveyor puzzle where you switch junctions to send every parcel to the right exit.
- Splishi Splashi, a frantic arcade game where a tiny fish fights to stay off the menu.
I also write about how they're made over on the devlog, with design notes and postmortems on whatever I'm building.
Playing on the web and elsewhere
When a game suits the web, I try to publish a browser build so a curious player can start quickly. Other releases may live on Android, PC, or another platform while still appearing in this catalog. Android titles are published under the current Funlit Games profile or the older Kimajo Games profile.
Say hello
Got a bug, an idea, or just want to say hi? The fastest way to reach me is the contact page. You can also find me on LinkedIn, follow Funlit Games on Facebook, browse the current Google Play releases, or support the studio on Ko-fi.